Auxtech
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A studio, not a factory

Mobile Apps

Apps people keep on the home screen

Native and cross-platform builds engineered for retention, not just launch day. A working prototype on your phone by day 14.

Your App

Home

Why our apps win

Retention is the only vanity-free metric.

Performance-budgeted

A 60fps budget enforced in CI — animations that stutter don't merge.

Pixel-accurate UI

Design QA against the Figma file, screen by screen, before every release.

Offline-first

Queued writes and conflict resolution, so the app works on the subway and syncs later.

Store-savvy

We've shipped 60+ store submissions; rejections are edge cases we've already met.

Capabilities

The right stack, argued honestly.

We'll tell you when Flutter saves you six figures — and when only native will hit your performance bar.

01

iOS (Swift)

SwiftUI-first apps that feel like Apple built them. ProMotion, widgets, App Intents.

02

Android (Kotlin)

Jetpack Compose, Material 3, and the device-fragmentation testing everyone else skips.

03

Flutter

One codebase, two platforms, pixel parity. Our default for content and commerce apps.

04

React Native

The pragmatic choice when your web team ships TypeScript and speed to market wins.

In the box, every build.

Not add-ons. Not "phase two." Every Auxtech app ships with the unglamorous infrastructure that decides whether users are still there in month three.

Crash reporting wiredOffline-first syncPush infrastructureDeep links & universal linksAnalytics events mappedCI builds on every commitTestFlight & Play betasStore listing & screenshotsAccessibility pass60fps animation budgetBiometric authOTA update pipeline

How it works

Strategy to store in five moves.

01

Product Strategy

Platforms, scope, and the one metric the app must move.

02

UX/UI Design

Prototypes tested on real devices in real hands — first live demo on day 7.

03

Agile Development

Weekly builds to your phone via TestFlight and Play internal track.

04

QA & Testing

A 40-device lab, performance profiling, and the edge cases reviewers punish.

05

Launch & Scale

Store submission handled end to end, ASO, and post-launch iteration.

Release machinery

From commit to store, on rails.

Shipping to two app stores every week takes machinery, not heroics. This runs on every build we deliver.

99.9%
crash-free sessions

Stability, measured

Crash reporting is wired before feature one — regressions page us, not your app store reviews.

60fps budget met
Device lab passed
Store guidelines clean

Green before it ships

The 60fps budget, the 40-device lab, and store guideline checks all gate the release — automatically.

Inbox
All4Builds2Reviews1
Build 214 is on TestFlight
Play review approved
Crash triage: 0 open issues

Every build in your pocket

Weekly builds land on your phone via TestFlight and Play internal track — you test what users will touch.

Search command...
Actions
Ship to TestFlightT
Promote to ProductionP
Roll Out 10% CohortC

Releases on command

Staged rollouts, promotions, and OTA updates are one-command operations — not release-day ceremonies.

Case study — Halcyon

From two-star legacy app to category leader in one rebuild.

Flutter rebuild of a failing native pair. Shipped to both stores in 16 weeks, with the offline sync layer their users had been begging for in reviews.

4.9
store rating, from 2.3
2.1×
day-30 retention
99.9%
crash-free sessions
See how we rebuilt it
Halcyon app on a phone

Beyond the build

The app is the start, not the deliverable.

MVP Development

A lean, store-ready first version in 8–14 weeks to test demand with real users.

App Modernization

Rescue aging Objective-C and Java codebases without a big-bang rewrite.

Mobile Analytics

Event taxonomy, funnels, and cohorts — so 'how's the app doing' has a number.

Wearable & IoT

watchOS, Wear OS, and BLE device integration when the phone is only half the product.

The 14-day prototype

A working prototype on your phone in 14 days.

Fixed price, fixed scope: your core flow, on your device, installable via TestFlight. Use it to raise, to test, or to fire us — the prototype is yours either way.

What partners say

Trusted by founders and product leaders.

"Our app hit 4.9 stars and doubled retention in the first quarter."

Lena Novak
Founder, Halcyon

"Weekly builds on my own phone from week one. No agency has ever done that for us."

Sam Rivera
Product Lead, Orbital

"Two OS releases since launch, zero fire drills. The Care plan pays for itself."

Ade Ojo
CEO, Ridgeline

FAQ

Answers to common questions.

Native or cross-platform?+

We model it against your roadmap: cross-platform when speed and parity win, native when performance, hardware access, or platform feel is the product. You get the reasoning in writing.

How long to launch?+

First live demo on day 7, a prototype on your phone by day 14, and a store-ready MVP typically in 8–14 weeks.

What about maintenance?+

Care plans cover OS updates, dependency patches, crash triage, and iteration. 84% of our clients stay on one — it's cheaper than the first fire drill it prevents.

Who owns the app and IP?+

You do — code, store listings, and accounts, all transferred at delivery under your own developer accounts from day one.

Next step

Put your idea on a phone.

Book a 30-minute call. We'll tell you what your app should cost, what it shouldn't include at v1, and whether the 14-day prototype fits.