Auxtech
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A studio, not a factory

UI/UX Design

Design measured in outcomes

Research-driven interfaces judged by the numbers they move — conversion, activation, support volume — not by how they look in a portfolio shot.

A product screen, from rough wireframe to shipped interface
BeforeAfter

The redesign ledger

Meridian, before and after.

A B2B onboarding redesign we shipped last year. Ninety days of production data, same traffic, same pricing — only the design changed.

2.4%4.1%
+71% in 90 days

Trial signup conversion

31%58%
+87% in 90 days

Day-1 activation

22094
−57% in 90 days

Onboarding support tickets / mo

Full case study, with the failed iterations too

Core services

Design, end to end.

UX Research & Strategy

User interviews, session analysis, and journey maps that kill bad assumptions early — before they cost a sprint.

Interface DesignWireframing & PrototypingDesign SystemsInteraction DesignUsability & A11yScoped in one call

Interface Design

On-brand, accessible UI with the typographic discipline this page is demonstrating right now.

Wireframing & Prototyping

Interactive prototypes in days, tested with real users before engineering commits.

Design Systems

Tokens, components, and usage docs — built with your engineers so they get adopted, not archived.

Interaction Design

Choreographed motion with intent: guiding attention, confirming actions, never decorating for its own sake.

Usability & A11y

WCAG AA as the floor. Tested with keyboards, screen readers, and actual users.

How we work

Five steps, evidence at every gate.

01

Discovery & Research

Interviews and analytics review. We write down what we'd need to see to be wrong.

02

Information Architecture

Flows and content structure, tree-tested before any pixels.

03

Wireframing

Low-fi layouts in front of users within the first two weeks.

04

Visual & Prototype

High-fidelity UI and motion specs, prototyped at production quality.

05

Handoff & Support

Tokens, specs, and paired sessions with your engineers until it ships true.

Design ops

A design process you can watch working.

Taste is subjective; the system around it isn't. These four disciplines run on every design engagement.

+38%
task completion after redesign

Usability, scored

Every redesign is benchmarked with task-completion tests before and after — the number, not the vibe, decides.

Contrast AA passed
Focus states defined
Screen-reader labels set

Accessible by default

Contrast, focus states, and screen-reader labels are checked in design review — not patched after launch.

Inbox
All5Research3QA1
Prototype v3 shared for review
5 usability sessions booked
Design QA notes ready

Feedback on tap

Prototypes, test sessions, and design QA notes stream to your inbox — you see the thinking, not just the mockups.

Search design system...
Actions
Open Design TokensT
Audit Component UsageA
Export Dev HandoffH

One source of truth

Tokens, components, and dev handoff live in a system your engineers query — not a folder of stale exports.

Positions we argue for in every engagement.

01

Taste is not the deliverable.

Mockups are opinions. We hand over decisions — each screen tied to the metric it exists to move, so the next debate is settled by data, not seniority.

02

Design in the browser's constraints.

Every design is specced against real breakpoints, real content lengths, and real load states. If it can't survive a long German word, it isn't finished.

03

Motion earns its render budget.

Animation guides attention or confirms an action. Anything else gets cut — 98 median Lighthouse at launch is a design constraint, not an engineering afterthought.

04

A design system is a hiring document.

Done right, your next designer and next engineer onboard from it in a day. We've built them for teams of 3 and teams of 300 since 2014.

What handoff includes

Files your engineers won't curse at.

Production-ready Figma

Auto-layout, variables, and naming that matches the codebase — not a 400-frame scrapbook.

Tokens as code

Color, type, and spacing exported as variables your build consumes directly.

Motion specs

Durations, easings, and reduced-motion fallbacks written down, not guessed from a video.

Paired implementation

We sit with your engineers through the first build sprints until the shipped UI matches the file.

Auxtech design review in progress

Inside the studio

Every screen is critiqued twice before you ever see it.

A 50+ senior, remote-first team means your work is reviewed across three time zones overnight. What reaches your inbox has already survived our hardest room.

How the studio works

What partners say

Trusted by founders and product leaders.

"They translated a messy brief into an interface our users instantly understood."

Priya Shah
VP Product, Meridian

"Signup conversion up 71% in a quarter. The redesign paid for itself before the invoice cleared."

Emily Carter
CTO, Northwind

"The design system they built saved our team months."

Marcus Chen
Founder, Halcyon

FAQ

Answers to common questions.

How long does a design engagement take?+

4–10 weeks for most scopes. First testable wireframes inside two weeks — you'll know quickly whether the direction is right.

How many revision cycles are included?+

Feedback loops are built into every sprint, and each revision is tied to evidence. We iterate until the metric moves, not until everyone is merely tired.

What do you deliver at handoff?+

Production Figma, a token set as code, motion specs, and paired sessions with your engineers through the first build sprints.

Do you offer ongoing design support?+

Yes — monthly design retainers, which most clients pair with an engineering Care plan. 84% stay on one after launch.

Next step

Show us the screen that leaks users.

Send the flow you suspect is underperforming. We'll come to the first call with an annotated teardown — free, and yours to keep either way.